Reduces lethal damage risk by 50%. Prevents bleeding damage if chest hemorrhages.
Crouching or prone reduces recoil by 30%. Boosts grenade capacity by +2, increasing initial inventory.
Enhances Armor Rating, significantly improving early-game survivability by providing additional protective layers.
While crouching or prone, recoil reduces by 30%. Grants 50% resistance against explosive damage
Boosts initial inventory and holding capacity of Stims by +2. Extends Stim effect duration by 2.0 seconds.
Increases throwing range by 30%. Provides +50% limb health.
Map markers trigger radar scans every 2.0 seconds. Diminishes the detection range of enemies by 30%.